PHYSICAL EDUCATION CLASS
(Please see below for class updates)
Welcome to PE!
Physical Education helps develop a person’s body into a fit individual that will ensure a healthy lifestyle. This semester we will be looking at various physical education activities. Our class will stress the importance of student participation and sportsmanship, while learning and performing various skills.
Class Objective:
o To promote knowledge and skills that will allow students to be physically active for a lifetime.
Class Goals:
o To encourage students to participate in various physical-related activities during the semester; and
o To provide students with the necessary skills and instruction to develop knowledge, positive attitudes, motor skills, self-management skills, sportsmanship, teamwork and personal confidence for a productive, healthy and active lifestyle.
Credit:
This class offers one half Carnegie Unit.
Class Grades:
Students will earn 30 daily points primarily through activities, participation, quizzes and tests.
Students will dress out every day and this will be counted towards your participation grade. If you are
sick or just feel bad, please come see me and I will understand. Points will be totaled at the end of
each 9 weeks. The total number of points earned will be divided by the total amount of points
possible. Semester test grades will count for 20% of the total grade.
Late Work:
Students are permitted to make up missed points if an absence is excused.
Tardies:
Students must be ready for roll check five minutes after the tardy bell rings.
Class Uniform:
All physical education students are required to purchase a physical education uniform. The shorts are red cotton material and the shirts are white cotton material. Both the shirts and shorts are $7.50 each. There are also mesh shorts that can be purchased for $10.50. Please take these uniforms home each Friday to be laundered. Also, tennis shoes and socks are also required for this class. Shoes do not need to be new, but must meet safety requirements and have laces. Finally, all students must dress out in the locker rooms. No student may dress in the bathrooms of any building.
Gym Locker:
All students are required to bring a combination lock from home for their gym lockermust provide the combination to that lock to me. There is no cost for the locker.
Other Rules:
There are certain rules that must be followed when in the gymnasium. No student is allowed to drink, chew gum, eat candy or other food during class without permission. Please do not hit or kick balls in the gym, play dodge ball when a sub is present, or play tennis or football in the gym. Do not go to the tennis court unescorted by a teacher and do not go to pottery instead of PE. Absolutely no student leaves for any reason without a pass. Instead, you may play volleyball, pickelball, badminton, basketball and volley tennis.
Finally, please remember that students are responsible for their own personal belongings. Students may lock their purses, wallets, lunches, jewelry and any other personal/valuable items in their locker during class. Other than watches and small earrings, no jewelry is to be worn during class--this is for safety reasons.
Tentative Schedule:
Daily: Warm up – Strength – Stretch
Fall Schedule:
August 17 – August 21 Team building activities
August 24 – September 4 Volleyball
September 8 – 18 Badminton
September 21 – September 25 FitnessGram
September 28 – October 9 Flag Football
October 12 – October 23 Kickball
October 26 – November 6 Soccer
November 9 – November 20 Basketball
November 30 – December 11 Pickelball
December 14 – December 18 Rock Climbing
January 4 – 8 Midterm Exams
Spring Schedule:
January 11 – January 15 Team building activities
January 18 – January 29 Volleyball
February 1 – February 12 Pickelball
February 15 – February 26 Rock Climbing
March 1 – March 12 Ultimate Frisbee
March 22 – March 26 Fitness Gram
March 29 – April 9 Basketball
April 12 – April 23 Tennis
April 26 – May 7 Kickball
May 10 – May 21 Archery
May 24 – May 27 Final Exams
Remember, when you are in class, you are expected to work. My planning hour is 3rd hour in case you need to speak to me. You may also email me at: janderson@magnetgymnastics.com I look forward to a great year at Caddo Magnet High School. Working together, we can help you have the best school year yet!
Mrs. Julie Anderson
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CLASS UPDATES
ULTIMATE FRISBEE
Players: Official teams have 7 players
Playing Field is rectangular in shape (70 yards long by 40 yards wide), end zones extend 25 yards deep beyond the goal line
Object of the Game: Earn points by passing the disc to a teammate in the end zone
Length of Game: Official game: Teams play to 15 points and must have a 2 point lead to win.
Overtime: Occurs when the score becomes tied at 14-14. If neither team achieves a 2 point lead by 16, a cap of 17 points wins the game.
Skills Needed:
· Guarding (as in basketball)
· Throwing (Three types)
· Backhand
· Sidearm
· Underhand
Catching (Three types)
· Thumbs up
· Thumbs down
· Pancake (Clap)
General Rules:
· Play for possession of the disc will begin with a coin toss.
· Players attempt to pass and catch the disc in order to advance down the field and score.
· The disc may not be handed from player to player.
· A dropped disc by the thrower, without interference by the defender, is a turnover.
· The defense takes over when a pass is incomplete, intercepted, knocked down or goes out-of-bounds.
· If opposing players simultaneously catch the disc, possession belongs to the offensive player.
· When catching the disc a player must maintain possession of the disc after contact with the ground.
· If the defensive team gains possession in the end zone they are defending, play continues at the point of the catch or this player may carry the disc perpendicularly up to the goal line.
· Whenever there is a failure to come to an agreement over any call, the disc shall be returned to the last thrower prior to the dispute via a "check."
Beginning Play: The "Pull"
· A player on the goal line throws the disc toward the other team.
· The receiving team will signal (1 arm raised) to the opposing team to make the Pull.
· All players for each team must be on or behind their own respective goal lines until the disc is released.
· As soon as the disc is released all players may cross goal lines and move to any position on the field.
· The throwing team may not touch the disc in the air before a member of the receiving team touches it.
· The receiving team may catch the Pull or let it fall to the ground.
· If the Pull falls untouched, the receiving team is given possession.
· If the receiving team attempts to catch the Pull and drops the disc, the throwing team is given possession at the point of contact.
If the disc goes out-of-bounds on a Pull the receiving team has the choice of:
· Having the disc thrown again
· Taking possession on the sideline where the disc went out
· Taking possession in the middle of the goal line
Scoring: Regulation Scoring = 1 point for each score
Modified Scoring (Used in Co-ed PE classes):
· Boy to boy in end zone…..1 point
· Boy to girl in end zone…..2 points
· Girl to boy in end zone…..2 points
· Girl to girl in end zone…..3 points
Other Scoring Rules:
· Only 1 foot of the receiver must be in the end zone.
· A player may not score by running into the end zone.
· A point is scored when a team gains possession in the end zone it is attacking.
· Each time a goal is scored, both teams switch direction of attack with the scoring team re-starting play with a Pull.
· Following a score both teams must be ready for the Pull within 70 seconds of the score.
Fouls:
· A player who is fouled calls "foul" and all players must stop at their location when the call was made.
· A fouled player takes possession of the disc at the point of the infraction.
· A "Check" must occur in order for play to resume.
· If a foul occurs in the endzone, possession is gained at the goal line nearest the point of infraction.
· No intentional contact by the offense or defense is allowed.
· Physical contact during a throw is a foul against the marker.
· Incidental contact during and after a catch is often unavoidable and is not considered a foul.
· Violent contact is a foul, and must be avoided.
Violations: For all violations the opponent must call out "Violation" and then name the violation that occurred.
Double Team:
· Only one player is allowed to mark the player with the disc
· Penalty: Marker must re-start the stalling count
Disc Space:
· Marking too closely (reaching around or into the thrower's body space) or touching the thrower
· Penalty: Marker must re-start the stalling count
Vision Blocking:
· A marker intentionally blocks the thrower's vision
· Penalty: Marker must re-start the stalling count
Stalling:
· The marker calls "stalling" and then counts aloud for 5 seconds.
· The disc must be released by the end of the count.
· Penalty: Turnover to Defense
Stripping:
· The disc may not be knocked out of or taken from the hands of a player in possession of the disc.
· Penalty: Marker must re-start the stalling count at zero
Traveling:
· A player may not run or take steps while in possession of the disc.
· When catching the disc the receiver is allowed a reasonable number of steps (typically 3) to stop their momentum.
· If the receiver's momentum carries the receiver across the goal line the receiver must return outside the goal to resume play.
· A thrower may pivot. (Changing the pivot foot is illegal.)
· Purposeful bobbling or tipping of the disc to oneself in order to gain an advantage is considered traveling.
· Penalty: Turnover to Defense
Terms:
Check: Formal means of resuming play after teams agree on disc possession and position (both teams must be ready before play resumes)
Disc Space: Violation of marking too closely by touching the thrower or reaching around the thrower
Defense: Team not in possession of the disc
Double Team: Violation when 2 defensive players mark the thrower
End Zone: Area of the playing field where scores are made
Foul: Physical contact by any player that is not incidental to play
Goal Line: Line separating the playing field from the end zone, not considered part of the end zone
Marker: Defensive player within 3 meters guarding the thrower
Offense: Team with possession of the disc
Out-of-Bounds: Any area not on the playing field, including the perimeter lines
Perimeter Lines: Lines separating the playing field & end zone from the out-of-bounds, not part of the playing field
Pick: When an offensive player obstructs the movement of an opponent whether intentional or not, play is resumed with a check of the disc to the offensive player who had possession at the time of the pick. (Not a legal play.)
Pivot: Foot ground contact used to establish position on the field after gaining possession of the disc
Point of Contact: Location on the field where a player contacts the disc or an opponent
Pull: Procedure used to start play or resume play after a goal is scored
Receiver: Offensive player other than the thrower
Stalling: Violation when the marker counts out loud for 10 seconds and the thrower has not released the disc
Stripping: Violation where the marker knocks the disc from the thrower's possession
Thrower: Offensive player in possession of the disc
Traveling: Violation where the pivot foot is changed, or steps are taken with the disc beyond those necessary to stop after a catch
Turnover: When the defensive team receives possession of the disc
Violation: Any infraction of the rules other than a foul
Vision Blocking: Violation when the marker intentionally blocks the thrower's vision